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Favorite/3D max

HairFarm

 

Model

Hair Farm's revolutionary hair modeling pipeline gives you precise control over the shape of your hair model. Hair modeling has never been so easy! If you can model anything at all, you will be able to model the exact hair that you want with Hair Farm!

Lee Perry-Smith - www.ir-models.com

Hair Farm comes with various tools which make modeling all hair from fur to medium and long hair exceptionally simple. Even very long hair, which has been extraordinarily difficult with all previous hair modeling tools, is as simple as modeling any other object! The variety of modeling tools permits choosing your own way of modeling hair depending on your target hairstyle. With Hair Farm you don't need to be satisfied by some hair model that looks somewhat similar to what you imagined; Hair Farm allows you to create exactly what you had in mind and makes it easier than ever before!


Hair Farm also has many hairstyling tools that provide global control over the shapes of individual hair strands. These hairstyling tools can be applied to any hair model in any order and any number of times, so that you can easily achieve the result you want. All hairstyling tools have various parameters allowing you to easily and precisely control their effect. Furthermore, most of these parameters can be controlled by assigning maps, and so you can easily have different parameter values for each hair strand if you like.

 

Fast

Hair Farm comes with an incredibly fast hair renderer. After you use this hair renderer once, you won't have the patience to use any other. Hair Farm Renderer can render millions of hairs within seconds!

Hair Farm Renderer always produces production-quality images with correct anti-aliasing and pixel blending. It does not have a "draft quality" setting simply because it does not need to!

The following figure is a comparison between the rendering speed of Hair Farm and the Hair and Fur modifier of 3ds Max. You can clearly see that Hair Farm is much faster. In this example Hair Farm is more than 35 times faster!

Comparison of rendering speed between Hair Farm and the Hair and Fur modifier of 3ds Max. The scene has a million hair strands (Hair and Fur uses 5 hair segments). Render times are meaured on an Intel® Core™ i7 CPU @ 2.67 GHz.

Furthermore, with Hair Farm you don't need to worry about finding the right value for number of hair segment while rendering, because Hair Farm Renderer does not render line segments, it directly renders curves! Therefore, regardless of the number of segments you use to define your hair model, you always get nice smooth hair.

Hair Farm also has an exceptionally fast ray-tracing engine. You can use this ray tracer for reflections and refractions as well as to render hairs from the camera.

Hair Farm Renderer works within the main renderer of your choice. You can use any renderer that supports 3ds Max plug-ins with Hair Farm Renderer. Moreover, Hair Farm allows you to automatically convert all hair objects to mental ray hair primitives and render using mental-ray's native hair renderer.

Rune Spaans - www.superrune.com

 

State

Hair Farm comes with two separate hair materials, one of which is intended for cartoon-like or stylized characters, while the other one is physically-based and designed for realistic looking hair. Both of these materials are exceptionally easy to use.

The realistic hair material of Hair Farm successfully combines the state-of-the-art techniques in physically-based hair rendering with an artist-friendly and easy-to-use interface. It efficiently performs sophisticated physical computations such as multiple scattering of light through the hair volume to produce all the little details you need for realistic-looking hair. Furthermore, it provides a user-friendly interface that makes it appear similar to any other material in 3ds Max.



Realistic  
Hair  
Materials  



Simple  
Hair  
Materials  
           
Hair Farm's materials in the material editor of 3ds Max.

Both hair materials can be edited in the material editor of 3ds Max. Just like any other material in 3ds Max, almost all parameters can be controlled by assigning maps. You can easily control how these maps are applied to different hair strands as well as along a hair strand from its root to its tip using Hair Farm's UVW mapping capabilities. Transparency is handled exactly as any other transparent object in 3ds Max. No need to hack hair transparency with multiple passes as 3ds Max's Hair and Fur modifier does! Simply change the opacity parameter of a hair material, and hairs become as transparent as you like!

Lee Perry-Smith - www.ir-models.com

 

 

Powerful

There are many different ways to animate hair using Hair Farm. Hair Farm's animation system is designed to deliver the needs of realistic, complicated hairstyles that can easily be prepared using Hair Farm's revolutionary modeling pipeline.

Hair Farm's hair simulation tool respects the shape of your hair model and does not begin distorting it with gravity as soon as you start simulating! In fact, the simulation tool does not change the shape of your hair model at all until you begin moving the hair object around or applying external forces (other than gravity).

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Some simulation results using different parameters.

While the hair simulation system of Hair Farm permits simulating the motion of complicated hairstyles efficiently, you can also use existing animation tools in 3ds Max. Hair Farm allows you to rig and animate hair using a bone structure. If you like, you can use standard modifiers of 3ds Max to animate hair as well as space-warps. Furthermore, you can also use the existing dynamics tools in 3ds Max, such as cloth simulation, to animate hair generated by Hair Farm.

The rich variety of animation options available in Hair Farm allows you to do many things that are very difficult or even impossible to do with any other hair software.

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Flexible

Hair Farm is designed for CG professionals to cater to the needs of a production environment. It does not dictate a specific hair production pipeline, and it can be used in a variety ofways depending on requirements of the project at hand.


Fully

Hair Farm is better integrated into 3ds Max than its build-in hair system! Modifiers, materials, maps, shadows, utility tools, etc.--everything is exactly where you would expect it to be. Furthermore, Hair Farm uses the standard 3ds Max plug-in interface for most tasks. Therefore, it permits the use of many existing tools and third party plug-ins in 3ds Max on hair generated by Hair Farm.


Hair

With Hair Farm you are not restricted to use 3ds Max for all your tasks either! You can easily convert hair strands to splines or polygonal geometry with any level of geometric complexity that you need. You can then export them to your favorite application and continue your process there.

Lee Perry-Smith - www.ir-models.com